Context:
A project for Rice Design-a-thon 2022, a 3-day design challenge.
My Contribution:
User Research
User Experience
Interface Design
Prototyping
Collaborators:
3 Product Designers
We began our initial research by conducting interviews with 8 college students and asked about their experience with implementing a habit.
Our team tested and compared 7 different habit-tracking apps. I investigated in the apps’ features and usability heuristic to gain a well-rounded understanding of their strengths and weaknesses.
With user pain points and product research in mind, I began to map out ideas for possible functionalities for each screen.
I decided not to follow through with the gaining rewards points feature even though it was appealing at first because games are better used to get people motivated initially. However, for most users, downloading a habit tracker shows that they already have that initial motivation.
Since our goal was to build an MVP, our team and I also decided to leave out the social features of the app since it was ranked lower in providing motivation as we learned from our interviews.
Our team landed on four main screens: habits tab, diary tab, progress tab, moodboard tab. I led the prototyping of the progress tab.
By offering weekly, monthly, and yearly views, the application enables users to track their progress and ensure they are making strides towards their goals.
The application allows users to create a moodboard where they can compile their motivations and inspirations for their habits into one spot.
The application enables users to record daily reflections, which can help them identify ways to improve their habit-building efforts and revisit past achievements when they need a motivational boost.
What challenge did your team face during the design process?
At the start, we got caught up in many details, leaving us a bit short on time for the prototype phase. Unfortunately, this time constraint resulted in no user testing.
What improvements would you make if you had more time?
Given more time, I would have preferred to test wireframes before moving on to HiFi prototypes. Additionally, conducting heuristic evaluation and user testing for each screen would have been invaluable for iterative enhancements.
What's your next steps for this project?
The next exciting step is to implement the social feature that we had to skip due to time constraints. It would add a new dimension to the project's user experience.